<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1556199851774121740</id><updated>2011-10-11T02:03:15.896-07:00</updated><category term='web-based'/><category term='advergames'/><category term='CNET'/><category term='duel'/><category term='games'/><category term='massive'/><category term='hearst'/><category term='photos'/><category term='gaming'/><category term='nielsen'/><category term='gspot'/><category term='UK'/><category term='casual'/><category term='report'/><category term='battle'/><category term='survey'/><category term='wsj'/><category term='study'/><category term='Halo 3'/><category term='magazines'/><category term='marketing'/><category term='oxygen'/><category term='xbox'/><category term='in-game ads'/><category term='gamer saloon'/><category term='brand'/><category term='IAB'/><title type='text'>game guru</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-4602945873520905375</id><published>2008-02-21T19:36:00.000-08:00</published><updated>2008-02-21T19:48:57.404-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gamer saloon'/><category scheme='http://www.blogger.com/atom/ns#' term='gspot'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><title type='text'>Gaming or gambling?</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;With the global connectivity of video game consoles, such as XBOX Live, PSP and Wii, there are now websites offering a platform to challenge others to a game for financial gain. Three of these websites are, &lt;a href="http://www.worldgaming.com/"&gt;World Gaming&lt;/a&gt;, &lt;a href="http://www.gamersaloon.com/"&gt;Gamer Saloon&lt;/a&gt; and &lt;a href="http://www.gspotgaming.com/"&gt;GSpot Gaming&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-4602945873520905375?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/4602945873520905375/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=4602945873520905375' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/4602945873520905375'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/4602945873520905375'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2008/02/gaming-or-gambling.html' title='Gaming or gambling?'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-8669325608952754982</id><published>2007-11-06T20:08:00.000-08:00</published><updated>2007-11-06T20:09:51.419-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='study'/><category scheme='http://www.blogger.com/atom/ns#' term='massive'/><category scheme='http://www.blogger.com/atom/ns#' term='nielsen'/><category scheme='http://www.blogger.com/atom/ns#' term='brand'/><title type='text'>In-game ads increase brand awareness</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;MASSIVE STUDY REVEALS IN-GAME ADVERTISING INCREASES AVERAGE BRAND FAMILIARITY BY UP TO 64 PERCENT&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Advertising within highly engaging gaming experience shown to have significant positive impact on purchase consideration, ad recall and “coolness” perception of brands.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;NEW YORK — Aug. 8, 2007 — Massive Inc., a wholly owned subsidiary of Microsoft Corp. and a leading network for video game advertising, today released research results that provide new insight into the impact of dynamic in-game advertising. Conducted by Nielsen Entertainment, a unit of The Nielsen Company, the research showed that ad campaigns from blue-chip brands that ran in the Massive network significantly improved key brand metrics between control and test groups.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Key results of the study revealed that, from control to test groups:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Average brand familiarity increased by 64 percent&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Average brand rating increased by 37 percent&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Average purchase consideration increased by 41 percent&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Average ad recall increased by 41 percent&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Average ad rating increased by 69 percent&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;The study was executed with clients across several major advertising categories, including automotive, consumer packaged goods (CPG), quick service restaurant (QSR) and technology tools. Highlights of findings within these specific advertiser categories include the following:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Automotive. The automakers included in the study achieved a 69 percent increase in purchase consideration among likely car buyers from control to test groups.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• CPG. The CPG client achieved a 71 percent increase among those who consider the snack food advertised a “cool brand” from control to test groups. Among the key demographic of males ages 18 to 24, brand familiarity rose 63 percent from control to test groups.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• QSR. A QSR ad featured in the Massive network saw its rating (those who “liked it a lot/liked it a little”) rise 39 percent from control to test groups.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;• Technology tools. The technology client achieved a 70 percent increase in brand rating from control to test groups.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;"The results of this research prove what we’ve seen in more limited studies over the past three years,” said Cory Van Arsdale, CEO of Massive. “As marketers struggle to stand out in cluttered media forms, the Massive network provides both a deeply engaged audience and sophisticated capabilities for creative execution and delivery, resulting in memorable, positive impressions among highly desirable demographics.”&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;Since the launch of the Massive network in October 2004, advertisers have embraced the ability to uniquely engage and target the growing gaming audience. More than 200 campaigns have run to date across the Massive network from a diverse roster of more than 100 advertising clients. As video games increase in importance as an advertising medium, Massive now offers marketers the same level of partnership and support they expect from traditional media forms, including detailed research on the effectiveness of specific ads and campaigns such as the study released today.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-8669325608952754982?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/8669325608952754982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=8669325608952754982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/8669325608952754982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/8669325608952754982'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/11/in-game-ads-increase-brand-awareness.html' title='In-game ads increase brand awareness'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-2897043716268718271</id><published>2007-10-24T02:55:00.000-07:00</published><updated>2007-10-24T02:58:15.544-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='advergames'/><category scheme='http://www.blogger.com/atom/ns#' term='IAB'/><category scheme='http://www.blogger.com/atom/ns#' term='report'/><title type='text'>IAB Report - Status of Game Advertising</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt; "&lt;a href="http://www.iab.net/resources/pdf/games-reportv4.pdf"&gt;The Video Game Interactive Advertising Platform Status Report&lt;/a&gt;" provides a detailed overview of the current state of advertising in and around video games. Developed by the IAB Games Committee, the report outlines the myriad opportunities for advertisers to reach and engage consumers in the highly immersive environment of video games. &lt;/span&gt;&lt;span style="font-family: trebuchet ms;"&gt;&lt;/span&gt;  &lt;p style="font-family: trebuchet ms;"&gt;"The growing number of video game players across multiple demographics coupled with the intrinsically engaging gaming environment offers a unique opportunity for marketers to deliver brand messages to consumers at a moment when they are most involved and attentive," said Dave Madden, EVP Sales, Marketing and Business Development at WildTangent and Chair of the IAB Games Committee. "This report educates the industry on how to best leverage this fast-growing platform.&lt;/p&gt;  &lt;p style="font-family: trebuchet ms;"&gt;&lt;b&gt;About the IAB Games Committee:&lt;/b&gt;&lt;br /&gt;The IAB Games Committee works to support and expand the use of marketing in conjunction with video games by agencies and marketers. The committee will recommend solutions, standards and educational tools as needed and will deliver these objectives through industry research, case studies and/or stakeholder education.&lt;/p&gt;  &lt;p style="font-family: trebuchet ms;"&gt;&lt;b&gt;Games Committee Member Companies: &lt;/b&gt;&lt;/p&gt;      &lt;table style="font-family: trebuchet ms;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;    Advanstar Communications, Inc.&lt;br /&gt;   Advertising.com&lt;br /&gt;   Agency.com&lt;br /&gt;   Akamai&lt;br /&gt;   AOL&lt;br /&gt;   Atlas Solutions&lt;br /&gt;   AtomShockwave Corp.&lt;br /&gt;   CNET Networks, Inc.&lt;br /&gt;   Comcast Corporation&lt;br /&gt;   comScore&lt;br /&gt;   Deloitte &amp;amp; Touche, LLP&lt;br /&gt;   Double Fusion, Inc.&lt;br /&gt;   Dynamic Logic&lt;br /&gt;   Exent Technologies Ltd.&lt;br /&gt;   Eyeblaster&lt;br /&gt;   Google, Inc.&lt;br /&gt;   IGA Partners Worldwide&lt;br /&gt;   IGN Entertainment&lt;br /&gt;      Ignited&lt;br /&gt;   Internet Broadcasting Systems&lt;br /&gt;   Leapfrog Online&lt;br /&gt;   &lt;/td&gt;   &lt;td&gt;    M:Metrics&lt;br /&gt;   Massive Incorporated&lt;br /&gt;   MSN (Microsoft Digital Advertising Solutions)&lt;br /&gt;   PerfSpot.com&lt;br /&gt;   PointRoll&lt;br /&gt;   Range Online Media, Inc.&lt;br /&gt;   RealNetworks, Inc.&lt;br /&gt;   Skyworks Technologies&lt;br /&gt;   The AMC Group&lt;br /&gt;   Traffic Marketplace&lt;br /&gt;   True North, Inc.&lt;br /&gt;   UGO&lt;br /&gt;   Univision Online&lt;br /&gt;   Viewpoint&lt;br /&gt;   Vizi&lt;br /&gt;   WeatherBug&lt;br /&gt;   WildTangent&lt;br /&gt;   World Wrestling Entertainment, Inc.&lt;br /&gt;   Zango&lt;br /&gt;   Ziff Davis Media, Inc&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-2897043716268718271?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/2897043716268718271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=2897043716268718271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/2897043716268718271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/2897043716268718271'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/10/iab-report-status-of-game-advertising.html' title='IAB Report - Status of Game Advertising'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-780181644789404796</id><published>2007-10-04T16:18:00.000-07:00</published><updated>2007-10-04T16:23:41.735-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Halo 3'/><category scheme='http://www.blogger.com/atom/ns#' term='marketing'/><category scheme='http://www.blogger.com/atom/ns#' term='photos'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>War photos lead Halo 3 marketing offensive</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UsfeaMC4IE8/RwV1ozopmrI/AAAAAAAAC1c/4snDP0gS2ug/s1600-h/Halo3Ad384.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer;" src="http://4.bp.blogspot.com/_UsfeaMC4IE8/RwV1ozopmrI/AAAAAAAAC1c/4snDP0gS2ug/s200/Halo3Ad384.jpg" alt="" id="BLOGGER_PHOTO_ID_5117625895492360882" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;An exhibition of fake war photos is being used to promote the UK launch of the record-selling game Halo 3.&lt;/span&gt;&lt;p style="font-family: trebuchet ms;"&gt;The exhibition, titled Shooting a Hero, has, at first look, the appearance of shots taken from a real conflict zone such as Iraq or Vietnam.&lt;/p&gt;&lt;br /&gt;&lt;p style="font-family: trebuchet ms;"&gt;In fact, the 21-photograph exhibit uses black-and-white stills of action from the Xbox 360 game Halo 3. &lt;a href="http://media.guardian.co.uk/advertising/story/0,,2182783,00.html"&gt;Full story&lt;/a&gt; on Guardian Unlimited.&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;Click &lt;a href="http://download.guardian.co.uk/sys-video/Media/video/2007/10/01/halo.mov"&gt;here&lt;/a&gt; to watch the Shooting a Hero documentary.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-780181644789404796?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/780181644789404796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=780181644789404796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/780181644789404796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/780181644789404796'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/10/war-photos-lead-halo-3-marketing.html' title='War photos lead Halo 3 marketing offensive'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UsfeaMC4IE8/RwV1ozopmrI/AAAAAAAAC1c/4snDP0gS2ug/s72-c/Halo3Ad384.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-1274301128837271397</id><published>2007-08-30T02:15:00.000-07:00</published><updated>2007-08-30T02:19:24.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='UK'/><category scheme='http://www.blogger.com/atom/ns#' term='CNET'/><category scheme='http://www.blogger.com/atom/ns#' term='IAB'/><category scheme='http://www.blogger.com/atom/ns#' term='in-game ads'/><category scheme='http://www.blogger.com/atom/ns#' term='survey'/><title type='text'>Gamers respond well to in-game advertising</title><content type='html'>&lt;div style="font-family: trebuchet ms;"&gt;&lt;p&gt;A &lt;a href="http://www.brandrepublic.com/Digital/News/733658/Gamers-respond-in-game-advertising/"&gt;study&lt;/a&gt; into the in-game advertising sector, conducted by CNET Networks for the &lt;a href="http://www.iabuk.net/en/1/events2007ingameadvertising.mxs"&gt;IAB&lt;/a&gt;, showed that 86% of gamers said that they were happy to see ads placed within games if it brought down the prices they had to pay..&lt;/p&gt;&lt;/div&gt;&lt;span style="font-family: trebuchet ms;"&gt;Of the 3,575 UK-based gamers surveyed, 52% said they had seen an in-game ad during the past 12 months. Of these, 33% said they would be either quite likely or very likely to buy a product they had seen advertised while playing, and 64% said that they felt positively towards the brand.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-1274301128837271397?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/1274301128837271397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=1274301128837271397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/1274301128837271397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/1274301128837271397'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/gamers-respond-well-to-in-game.html' title='Gamers respond well to in-game advertising'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-3537524281866633459</id><published>2007-08-27T21:39:00.000-07:00</published><updated>2007-08-27T21:41:34.270-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='advergames'/><category scheme='http://www.blogger.com/atom/ns#' term='magazines'/><category scheme='http://www.blogger.com/atom/ns#' term='hearst'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><title type='text'>How Hearst Grew Subscriptions 50% With Online Games That Complement Their Brand</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;SUMMARY: If you’re looking for fun ways to drive traffic to your site, try games that match your brand’s image. &lt;a href="http://www.marketingsherpa.com/article.html?id=30105"&gt;Hearst Magazines&lt;/a&gt; developed exclusive games for its magazines that engage different demographics of its online readers while staying true to each brand.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;They found big hits with the likes of Makeup Mah Jongg, Shopdoku and Boy Toy. Some weeks, the gaming area accounts for 20% of site traffic, and consumers stay on the site much longer. Best of all, they've seen increases in online subscription sales by more than 50%.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-3537524281866633459?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/3537524281866633459/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=3537524281866633459' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/3537524281866633459'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/3537524281866633459'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/how-hearst-grew-subscriptions-50-with.html' title='How Hearst Grew Subscriptions 50% With Online Games That Complement Their Brand'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-5142408690827427397</id><published>2007-08-21T22:53:00.000-07:00</published><updated>2007-08-21T22:59:30.855-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='web-based'/><category scheme='http://www.blogger.com/atom/ns#' term='oxygen'/><category scheme='http://www.blogger.com/atom/ns#' term='duel'/><category scheme='http://www.blogger.com/atom/ns#' term='casual'/><category scheme='http://www.blogger.com/atom/ns#' term='wsj'/><category scheme='http://www.blogger.com/atom/ns#' term='battle'/><title type='text'>coffee-break dueling</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;Online fantasy videogames like World of Warcraft typically involve spending hours on battles and quests in a virtual universe. But buzz is building online for a Web-based battle game designed to be played in short bouts -- each battle takes about 60 seconds -- in other words, possible to play at work.&lt;br /&gt;&lt;/span&gt; &lt;img style="font-family: trebuchet ms;" src="http://online.wsj.com/public/resources/images/PT-AG148_PK_Dow_20070810143032.jpg" alt="[Duels]" align="left" border="0" height="116" hspace="0" vspace="0" width="250" /&gt; &lt;p style="font-family: trebuchet ms;"&gt;The game is called &lt;a href="http://www.duels.com/"&gt;Duels&lt;/a&gt; and it is free to play. In it, players build their own character, or avatar, purchase weapons and then can start challenging others who have registered online. The Web program determines the outcome of each duel based on the characters' skill levels, armor and weapons, taking into account a measure of luck; the players simply watch the duel unfold.&lt;/p&gt; &lt;p style="font-family: trebuchet ms;"&gt;Players say the hands-off fights are surprisingly addictive. Though you can't influence the outcome of a duel mid-fight, the anticipation is a bit like watching the screen on a slot machine. The strategy lies in choosing how to build up a character's weapons cache and powers (winners of duels gain virtual coins and "experience points" for this purpose) and picking well-matched opponents for dueling. It's an appealing diversion for those who don't have hours of time for virtual sword-fighting practice.&lt;script&gt;&lt;!-- D(["mb","\u003c/p\&gt;\n\u003cp\&gt;Soon after the game was launched online last week by\nthe company Oxygen Games, popular sites such as Digg and TechCrunch\nreviewed it positively, sending thousands of people to the game. As a\nresult, the Duels site has experienced a few outages due to high\ntraffic.\u003c/p\&gt;\n\u003cp\&gt;Currently, there are no female avatars available, though Andrew Busey, CEO of Oxygen Games, says they are forthcoming.\u003c/p\&gt;\n\u003cdiv\&gt;\n\u003cspan\&gt;•\u003c/span\&gt; \u003cb\&gt;HOW TO FIND IT:\u003c/b\&gt; Go to \u003ca href\u003d\"http://www.duels.com/\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\&gt;Duels.com\u003c/a\&gt;\u003csup\&gt;1\u003c/sup\&gt;.\u003c/div\&gt;\u003ca href\u003d\"http://online.wsj.com/article/SB118678079521194572.html\" style\u003d\"font-family:Arial,Helv,Helvetica;font-size:11px;font-weight:normal\" target\u003d\"_blank\" onclick\u003d\"return top.js.OpenExtLink(window,event,this)\"\&gt;\nhttp://online.wsj.com/article\u003cWBR\&gt;/SB118678079521194572.html\u003c/a\&gt;\u003cbr\&gt;\n",0] ); D(["ce"]);  //--&gt;&lt;/script&gt;&lt;/p&gt; &lt;p style="font-family: trebuchet ms;"&gt;Soon after the game was launched online last week by the company &lt;a href="http://www.oxygengames.com/products.html"&gt;Oxygen Games&lt;/a&gt;, popular sites such as Digg and TechCrunch reviewed it positively, sending thousands of people to the game. As a result, the Duels site has experienced a few outages due to high traffic.&lt;/p&gt; &lt;p style="font-family: trebuchet ms;"&gt;Currently, there are no female avatars available, though Andrew Busey, CEO of Oxygen Games, says they are forthcoming.&lt;/p&gt;Sourced from the &lt;a href="http://online.wsj.com/article/SB118678079521194572.html"&gt;Wall Street Journal&lt;/a&gt;, written by Jamin Brophy-Warren&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-5142408690827427397?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/5142408690827427397/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=5142408690827427397' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/5142408690827427397'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/5142408690827427397'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/coffee-break-dueling.html' title='coffee-break dueling'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-8958666139995323554</id><published>2007-08-21T01:22:00.000-07:00</published><updated>2007-08-21T01:23:17.661-07:00</updated><title type='text'>Massive: In-Game Ads Increase Brand Familiarity 64%</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;Good news for brand marketers looking to make an impact with the video game demographic. According to &lt;a href="http://biz.gamedaily.com/industry/feature/?id=17076"&gt;Massive and Nielsen&lt;/a&gt;, dynamic in-game advertising can help brand familiarity as much as 64 percent, and it can help boost purchase consideration for the product. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-8958666139995323554?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/8958666139995323554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=8958666139995323554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/8958666139995323554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/8958666139995323554'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/massive-in-game-ads-increase-brand.html' title='Massive: In-Game Ads Increase Brand Familiarity 64%'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-27279799788669103</id><published>2007-08-21T01:07:00.000-07:00</published><updated>2007-08-21T01:08:59.679-07:00</updated><title type='text'>Double Fusion Releases New Study Into In-Game Ad Effectiveness</title><content type='html'>&lt;span class="news_headline"&gt;&lt;/span&gt; &lt;img src="http://www.gamasutra.com/db_area/images/news2001/14787/double-fusion.jpg" style="margin: 7px;" alt="Double Fusion Releases New Study Into In-Game Ad Effectiveness" align="right" /&gt;&lt;span style="font-family: trebuchet ms;"&gt; In-game advertising firm Double Fusion and market research firm Interpret have &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="http://www.gamasutra.com/php-bin/news_index.php?story=14787"&gt;revealed the results&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt; of a study into the effectiveness of video game advertising, indicating that “gamers not only notice ads in games but are impacted by them positively, increasing their intent to buy.”&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-27279799788669103?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/27279799788669103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=27279799788669103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/27279799788669103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/27279799788669103'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/double-fusion-releases-new-study-into.html' title='Double Fusion Releases New Study Into In-Game Ad Effectiveness'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-3757909909344174732</id><published>2007-08-21T00:46:00.001-07:00</published><updated>2007-08-21T00:47:09.337-07:00</updated><title type='text'>New Balance targets consumers with online game</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;Haven't we seen it before with adidas?&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family: trebuchet ms;"&gt;Media Asia 03-Aug-07, 08:12&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;HONG KONG - New Balance has rolled out an online game, developed by Bravo Asia and interactive shop Pixels Magic, to promote its NB Zip shoe. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;The multilevel game, which can also be played on mobile, launches in Hong Kong, Taiwan and Korea on 10 August, and will be soon be launched in China, Japan, Australia and New Zealand. Players of the &lt;/span&gt;&lt;a style="font-family: trebuchet ms;" href="www.nbziprunner.com"&gt;street-racing game&lt;/a&gt;&lt;span style="font-family: trebuchet ms;"&gt; have to select one of the three styles of NB Zip — running, cross-trainer, or basketball — to match the actions of sprinting, climbing and jumping, in a race against the clock. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;The top 10 players from each market receive a pair of NB Zip shoes and get a chance to win Sony products.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;"This is the first time New Balance has created an interactive online game, but we believe it's the most effective way to educate our younger consumers," said Qing Ni, regional marketing manger, Asia-Pacific. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: trebuchet ms;"&gt;New Balance worked with Hong Kong-based agency BravoAsia and interactive shop Pixels Magic on the game, which runs for a month.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-3757909909344174732?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/3757909909344174732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=3757909909344174732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/3757909909344174732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/3757909909344174732'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/new-balance-targets-consumers-with.html' title='New Balance targets consumers with online game'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-8737290746242125430</id><published>2007-08-13T20:37:00.000-07:00</published><updated>2007-08-13T20:39:19.997-07:00</updated><title type='text'>Firedog Studios Closes Shop</title><content type='html'>&lt;span style="font-family: trebuchet ms;"&gt;Firedog Studios, once Hong Kong's hottest game development house, has closed shop. Click &lt;a href="http://firedog.hk/blog/category/%e7%81%ab%e7%8b%97%e5%b7%a5%e6%88%bf/"&gt;here&lt;/a&gt; for the blog announcement by its founder.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-8737290746242125430?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/8737290746242125430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=8737290746242125430' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/8737290746242125430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/8737290746242125430'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/firedog-studios-closes-shop.html' title='Firedog Studios Closes Shop'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-4530850143389918689</id><published>2007-08-13T19:18:00.000-07:00</published><updated>2007-08-13T19:18:44.442-07:00</updated><title type='text'>The Neuroscience of Second Life</title><content type='html'>&lt;a href="http://www.businessandgames.com/blog/2007/08/the_neuroscience_of_second_lif.html"&gt;The Neuroscience of Second Life&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-4530850143389918689?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='related' href='http://www.businessandgames.com/blog/2007/08/the_neuroscience_of_second_lif.html' title='The Neuroscience of Second Life'/><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/4530850143389918689/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=4530850143389918689' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/4530850143389918689'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/4530850143389918689'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/08/neuroscience-of-second-life.html' title='The Neuroscience of Second Life'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-210260013193728748</id><published>2007-07-19T04:29:00.000-07:00</published><updated>2007-07-19T04:30:39.736-07:00</updated><title type='text'>217 million online gamers</title><content type='html'>Worldwide Online Gaming Community Reaches 217 Million People, see &lt;a href="http://www.comscore.com/press/release.asp?press=1521"&gt;report &lt;/a&gt;from comScore.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-210260013193728748?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/210260013193728748/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=210260013193728748' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/210260013193728748'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/210260013193728748'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/07/217-million-online-gamers.html' title='217 million online gamers'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-4069978221559512910</id><published>2007-07-19T04:17:00.000-07:00</published><updated>2007-07-19T04:20:27.651-07:00</updated><title type='text'>Survey Says Ad Supported Gaming Takes Off</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;83 Percent of Casual Gamers Willing to View Ads to Access Games. See &lt;a href="http://www.macrovision.com/company/newscenter/pressreleases/1434_7297.htm"&gt;research&lt;/a&gt; commissioned by Macrovision.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-4069978221559512910?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/4069978221559512910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=4069978221559512910' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/4069978221559512910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/4069978221559512910'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/07/survey-says-ad-supported-gaming-takes.html' title='Survey Says Ad Supported Gaming Takes Off'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-6017990682906342940</id><published>2007-07-06T05:08:00.000-07:00</published><updated>2007-07-06T05:10:28.033-07:00</updated><title type='text'>The Life of the Chinese Gold Farmer</title><content type='html'>&lt;div id="summary" class="story"&gt;&lt;span style="font-family: verdana;"&gt;A fascinating story from the New York Times.&lt;/span&gt;&lt;div id="byline" class="byline"&gt;By JULIAN DIBBELL&lt;/div&gt; &lt;div id="pubdate" class="timestamp"&gt;Published: June 17, 2007&lt;/div&gt;&lt;span style="font-family: verdana;"&gt;How the world of online gaming spawned a multimillion-dollar shadow economy. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: verdana;"&gt;Click &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.nytimes.com/2007/06/17/magazine/17lootfarmers-t.html?ex=1340769600&amp;en=87f96d5d8676cbad&amp;amp;ei=5124&amp;partner=permalink&amp;amp;exprod=permalink"&gt;here&lt;/a&gt;&lt;span style="font-family: verdana;"&gt; for full story&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-6017990682906342940?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/6017990682906342940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=6017990682906342940' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/6017990682906342940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/6017990682906342940'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/07/life-of-chinese-gold-farmer.html' title='The Life of the Chinese Gold Farmer'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-6182368618193766806</id><published>2007-07-04T02:11:00.001-07:00</published><updated>2007-07-04T02:27:17.144-07:00</updated><title type='text'>Game Advertising Grosses Over $2B in 2012</title><content type='html'>&lt;b class="gy18"&gt;&lt;/b&gt;&lt;b class="biz_b12"&gt;Spending on game advertising is set to explode. The market is expected to grow more than 5 times in size by 2012 with more annual growth than any other major advertising media. In-game advertising in particular should see the most growth. More within...&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;   A new report from market research firm Parks Associates &lt;i&gt;Electronic Gaming in the Digital Home: Game Advertising&lt;/i&gt; forecasts that spending on game advertising will grow from $370 million in 2006 to more than $2 billion in 2012. During this period, game advertising is expected to achieve a compound annual growth rate (CAGR) of 33 percent, which Parks points out is "much higher than that of other major advertising media, including TV, radio, print, and the Internet."&lt;p&gt; &lt;/p&gt;&lt;p&gt; "Advertising in electronic games had an average monthly household expenditure of less than 50 cents in 2006, while broadcast TV was at $37, meaning advertisers are not using the gaming medium to its full potential," commented Yuanzhe (Michael) Cai, director of broadband and gaming, Parks Associates. "If executed correctly, game advertising can provide a win-win solution for advertisers, developers and publishers, console manufacturers, game portals, and gamers."&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; The report goes on to say that the burgeoning field of in-game advertising will experience the most growth among the different game advertising categories. Parks predicts the in-game ads market to grow from $55 million in 2006 to more than $800 million in 2012. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;center&gt;&lt;img src="http://media.gigex.com/biz/images/articles/ParksAssociatesInGameAds.jpg" /&gt;&lt;/center&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; Furthermore, looking specifically at dynamic in-game advertising (DIGA) in PC, console, mobile, and casual games, this subset is expected to grow from 27 percent of the total in-game advertising market in 2006 to 84 percent in 2012. These are the types of ads we hear about so often from the likes of IGA Worldwide and Double Fusion. &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; "DIGA offers several unique advantages, such as timeliness, scalability, measurability, and flexibility," added Cai. "But the industry will also have to address several looming challenges, including lack of economy, lack of industry standards, and media fragmentation."&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; In response to the study, Yoav Tzruya, from Exent Technologies, outlined some of the challenges to DIGA as follows:&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;i&gt;Pushing Dynamic Ads into the Game&lt;/i&gt;&lt;/p&gt;&lt;p&gt; -- One needs to be able to define new advertising inventory on the fly, without the need to recompile the game or issue a patch to the game&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;i&gt;Having a Dynamic Inventory (defining new ad spots in the game)&lt;/i&gt;&lt;/p&gt;&lt;p&gt; -- Publishers are still reluctant to put spots for ads in new games. However, when the games become older they become more lenient with advertising, winding up with releasing the games to free ad-supported models (like we see happening with Turner's GameTap and other services). &lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;p&gt; &lt;i&gt;Enabling games that were never designed for DIGA&lt;/i&gt;&lt;/p&gt;&lt;p&gt; -- Dynamic in-game advertising needs to support games that were never designed to be incorporating in-game advertising in the first place. Unless new advertising objects can be easily inserted, publishers will not be able to fully realize the revenue potential.&lt;/p&gt;&lt;p&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-6182368618193766806?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/6182368618193766806/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=6182368618193766806' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/6182368618193766806'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/6182368618193766806'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/07/game-advertising-grosses-over-2b-in.html' title='Game Advertising Grosses Over $2B in 2012'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1556199851774121740.post-7194183052134956649</id><published>2007-02-28T08:12:00.000-08:00</published><updated>2007-02-28T08:13:15.096-08:00</updated><title type='text'>let the game begin</title><content type='html'>and were off....&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1556199851774121740-7194183052134956649?l=gameguruasia.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gameguruasia.blogspot.com/feeds/7194183052134956649/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=1556199851774121740&amp;postID=7194183052134956649' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/7194183052134956649'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1556199851774121740/posts/default/7194183052134956649'/><link rel='alternate' type='text/html' href='http://gameguruasia.blogspot.com/2007/02/let-game-begin.html' title='let the game begin'/><author><name>Napoleon Biggs</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='19' height='32' src='http://4.bp.blogspot.com/-hbRzxK4-230/TpQGRXZE3xI/AAAAAAAAYe0/9jRpTE5rEDo/s220/NapoleonBiggs_Standing_Yonsei_20110603.jpg'/></author><thr:total>0</thr:total></entry></feed>
